

uproject file it’ll launch the corresponding version of the engine

The structure in content browser matches with what it stores in the harddrive.uproject which is the file that links to the launcher and its project settings Content: the actual content of the project eg, geo, lights, materials, blueprints,etc.Config: contain configuration of the project.Project folder: share the whole project folder or sub-folder if things that is needed to transfer or shader with other people Show folder on disk: right click on the desire folder in the content browser > show in explorer Reset layout to Default: Window> load layout> default editor layoutĭocking window: Content Browser can be access by content > content browser > browser may dock to the bottom of the screen by dragging the tab (at top left)of the floating window to the bottom of the viewport

UE5 may need to restart to apply new settings It can be switch by edit>project settings> target hardware> target hardware. These features may change later in project settings inside the project if needed. right side of project defaults to choose what features will get activated according to the template.Project name will be the name of the folder inside the project location. Set the Project location and the project name.
